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Vision 2017 - Improving Your Applications with VRWorks and Ansel
Unity at GDC - Improving your applications with VRWorks and Ansel plugins
Vision 2017 - Building Cinematic VR: Timeline and Other Techniques
Vision 2017 - So You Want to get Into Hardware Dev
Vision 2017 - Lessons from Oculus: Overcoming VR Roadblocks
Vision 2017 - Artists and the Role of Art in an XR World
Unite 2016 - Accelerating Your Applications with NVIDIA VRWorks
Accelerating Your VR Applications with VRWorks
Vision 2017 - XR Graphics in Unity: Maximizing Your Game's Potential
Vision 2017 - Location-based VR: Creating New Entertainment
Vision 2017 - Narrative Design for XR
Vision 2017 - Advertising in VR: The Money is Coming